Week 7 ~ 10 Zbrush Learning Experiments

In these weeks,
I had follow many different tutorial and learning many different skill/ technique for Zbrush modeling.

By using Zsphere to create the basic mash shape and ZRemesher for a quick re-topology, most of the model are do-able by this technique, but its mostly for high-poly modeling.
I had tried to use ZRemesher directly to low down the poly count but until the end the mesh never goes lower than 5000 poly-face.
Ex: this mesh model is a example done in 15 minutes.

At the end, the result for for lowing down the poly count is using the old way! create another zTool on top and project the mesh for the high-poly mesh detail. Which is the same idea to work on Autodesk Maya, but in Zbrush its faster since there are many plugin / default tools can help with.
I'll focus on "How It will Make it as the best result for Digital Fabrication use"


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