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Showing posts from October, 2016

Week 4 ~ 6 Zbrush Learning Experiments

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From the Lynda tutorials, I had learned many different techniques to build up the 3D model mesh parts and save for later use. The technique i oftenly use is zSphere and symatery tool. By this two tools I can easily pull out the basic form of the model shape bake it as the mesh for detail sculpting. Then the understanding of how to sculpting poly shape will be important! Example for some false connection of zSphere: You  will see bad edge on the thumb  and hand, its because it had extra zSphere inside and make it render extra polygons so create a clean zSphere is very important! Here is a better connection of zSphere:

Week 1~3 Zbrush learning experinece

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My name is Ronald Wu, I majored in Art and Technology(ATEC) at UT Dallas for master degree. Before master degree, I was at ATEC focus on Modeling and Texturing on Bachelor degree. In my undergraduate period, I had well learning Autodesk Maya and Mudbox. By this two powerful program, I had a great experiment and understand how to creating 3D models for Gaming and Animation. But many people suggest me to learn Zbrush and improve my modeling skill. At 2016 Fall semester, I had assigned an independent study for learning Zbrush sculpting program. "Zbrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflow., copy by pixologic.com " In first three weeks, I had watch lots of the totural from Lynda.com for the technique and defaule useage of the Zbrush. Its totally different from Maya and Mudbox setting. So the learning steps is like a baby climb to walk, but surely it is a very hard program t...